Hard
Offline EA 203.135.211.120:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 129/ 200
- 74/ 100
- 55/ 100
- 66/ 100
- 38/ 100
- 20/ 88
Quick answers
Tags and listings
Where does Hard appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Hard: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Hard?
gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; EA (East Asia): Its browser listing sits under East Asia — that is the tag list Hard puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Hard?
Its location is Asia, according to the EA tag Hard displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 203.135.211.120:28015.
How reliable is Hard?
Right now Hard is offline, having last been seen 31 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is Hard on?
On Windows, Hard runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe details
When does Hard wipe?
Too few wipes are on record for Hard to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 1 hours ago.
Map and rules
What settings are in place on Hard?
The name of Hard contains no gather rate. The group limit is the game's default of 8 players. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
Which map is active on Hard?
A procedural map, generated by the game, is in play on Hard.
Player stats
What's the population like on Hard?
The last sighting of Hard was 31 days 5 hours ago; it is offline right now.
What's Hard's rank among Rust servers?
Over the last seven days Hard sits at #14,481 on player hours, which is #471 in Asia and inside the top – of all ranked servers.
Join info
What's the process to join Hard?
Open Rust and press F1, then type client.connect 203.135.211.120:28015. Alternatively, click Launch Rust on this page to join via Steam.