[TW][PVE][PVPArea]
Offline 36.228.210.71:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 2/ 100
- 3/ 100
- 0/ 188
- 1/ 233
- 2/ 32
Quick answers
Tags and filters
Where does [TW][PVE][PVPArea] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [TW][PVE][PVPArea]: Modded Rust servers. The server list shows it under Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind [TW][PVE][PVPArea]?
3 other servers we track share the doubleogti.ddns.net hostname that [TW][PVE][PVPArea] publishes, so they are probably under the same operator.
What's the meaning of the tags on [TW][PVE][PVPArea]?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): Standard RakNet networking; $rau1 (Region code): It's tagged with the region code au1; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list [TW][PVE][PVPArea] puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does [TW][PVE][PVPArea] perform?
The last 48 hours saw an average of 72 server fps, never dropping below 72. The entity count reached a high of 132,038, covering buildings, deployables and everything else. 3,585 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What location is [TW][PVE][PVPArea] in?
No region tag is published for [TW][PVE][PVPArea], though the name points to Asia and the region code reads au1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 36.228.210.71:28015.
How reliable is [TW][PVE][PVPArea]?
The server [TW][PVE][PVPArea] is not reachable at the moment; the last sighting was 47 hours ago. The uptime it gives puts the last restart at roughly 59 minutes ago. It was up 19% of the time over the last full 4 days, 18 of 96 hours. The first sighting by Rust Going Deep was on 12 October 2026.
What is the Rust version for [TW][PVE][PVPArea]?
Rust network protocol 2634 and build 167584 is what [TW][PVE][PVPArea] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does [TW][PVE][PVPArea] wipe?
An estimate from the force wipe gives [TW][PVE][PVPArea]'s next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 15 days ago. Wipes are scheduled monthly, as shown in its tags.
Settings and map
What settings and rules have been applied to [TW][PVE][PVPArea]?
The name of [TW][PVE][PVPArea] contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.
What's the map on [TW][PVE][PVPArea]?
A game-generated procedural map of size 4,500 with seed 1684376845 is in play on [TW][PVE][PVPArea]. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is [TW][PVE][PVPArea] busy?
[TW][PVE][PVPArea] was last seen 47 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.
Where does [TW][PVE][PVPArea] sit in the rankings?
Over the last seven days, [TW][PVE][PVPArea] is #9,870 by player hours, among the top 45% of all ranked servers.
Join info
What's the process to join [TW][PVE][PVPArea]?
Open Rust and press F1, then type client.connect 36.228.210.71:28015. Alternatively, click Launch Rust on this page to join via Steam.
