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Dive report

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1

Online 45.136.204.49:20000 checked 11m ago

2x quad weekly wipes moddedcarbon
Drop in
29/ 150 players now 19% full
157-day averagepeak 66
#873ranktop 4%
1d agolast wipeweekly schedule
5d 12hnext wipeFri 23 Oct, 10:55 UTC

Players

AveragePeakWipe
02040608023:0008:0017:0002:0011:0020:00Wiped Fri 16 Oct, 10:55 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608023:0008:0017:0002:0011:0020:00Wiped Fri 16 Oct, 10:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 4% of all ranked servers, and #48 of the quad servers (top 6%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 23 October, 10:55 UTC, in 5d 12h. Every Friday at 10:55 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak63players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  • 5d 12h
    Fri 23 Oct, 10:55 UTC
  • 12d 12h
    Fri 30 Oct, 10:55 UTC
  • 18d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 12h
    Fri 6 Nov, 10:55 UTC
  • 26d 12h
    Fri 13 Nov, 10:55 UTC
  • 33d 12h
    Fri 20 Nov, 10:55 UTC
  • 40d 12h
    Fri 27 Nov, 10:55 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 73, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 10:55 UTC1d ago – – running 8
Fri 9 Oct, 10:55 UTC8d ago 73 halved by day 2 7 days 7
Fri 2 Oct, 10:57 UTC15d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW16d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC22d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC29d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 are: 2x Rust servers, Modded Rust servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Who is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

The ultimaterust.com hostname from UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 also appears on 4 other servers we track, suggesting a common operator.

How should you read the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp150 (Max players): The slot count is 150; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): It wipes once a week; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 perform?

Average server fps for the last 48 hours was 59, and the lowest was 57. At its peak it carried 141,771 entities, including buildings and deployables. 5,118 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 45.136.204.49:20000.

Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 up, and how often does it stay online?

Right now UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 is online. The uptime it gives puts the last restart at roughly 16 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 on?

The version on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 wipe?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 runs on a every Friday at 10:55 UTC wipe cycle. Friday 23 October at 10:55 UTC is when the next wipe is due. The world you are on now was created 35 hours. The tags show wipes set to happen every week.

What happens on wipe day at UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

Across its recent wipes, the average busiest point drew 63 players. On the latest wipe, 6 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 2.5, the pop had dropped under half.

Map and rules

What settings and rules have been applied to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

At 2x gather, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 does what its name suggests. The group cap is 4 players (quad). It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Which map is active on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

The map on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 is procedural and size 4,250, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 busy?

Right now 29 players are on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1, which has 150 slots. For the past week, players averaged 15 with a high of 66. At 13:00 UTC in the last 48 hours, the average reached its highest: 61 players.

What's UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1's rank among Rust servers?

For player hours in the last seven days, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1 ranks #873, within the top 4% of ranked servers. Among servers in the quad category, it holds #48.

Join info

What's the process to join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 16.1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 45.136.204.49:20000.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^z,^y,^w,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival, as standard Rust does it.
mp150
Max players The slot count is 150.
ts4
Group limit The team limit is 4.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.