[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 09:15 UTC, in 1d 1h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 200
- 20/ 50
- 1/ 10
- 1/ 40
- 2/ 500
- 502/ 450
Quick answers
Tags and listings
Where does [AU] RustWars: WWII in Rust (In Development) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers. The server list shows it under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts40 (Group limit): You can have up to 40 in a team; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; OC (Oceania): The server browser lists it under Oceania. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on [AU] RustWars: WWII in Rust (In Development)?
The last 48 hours saw an average of 5 server fps, never dropping below 5. At its peak it carried 128 entities, including buildings and deployables. 923 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of [AU] RustWars: WWII in Rust (In Development)?
Its location is Oceania, according to the OC tag [AU] RustWars: WWII in Rust (In Development) displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 51.161.198.101:28005.
What's the uptime like for [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) is live as of this check. The uptime it gives puts the last restart at roughly 13 hours ago. It was up 100% of the time over the last full 5 days, 120 of 120 hours. Rust Going Deep has had it on record since 19 October 2026.
What Rust version is [AU] RustWars: WWII in Rust (In Development) on?
Rust network protocol 2635 and build 168909 is what [AU] RustWars: WWII in Rust (In Development) runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does [AU] RustWars: WWII in Rust (In Development) wipe?
The next wipe on [AU] RustWars: WWII in Rust (In Development) is calculated from weekly: 7 days after its last wipe. Monday 26 October at 09:15 UTC is when the next wipe is due. This world has been running since 5 days 22 hours ago. Wipes are scheduled weekly, according to its tags.
Rules and settings
What settings are in place on [AU] RustWars: WWII in Rust (In Development)?
Its name does not state a gather rate for [AU] RustWars: WWII in Rust (In Development). 40 players is the maximum group size. It runs minigames & battle royale, battle royale, parkour, arenas, Bedwars. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) uses a procedural map of size 1,250 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.
Player count
Is [AU] RustWars: WWII in Rust (In Development) busy?
[AU] RustWars: WWII in Rust (In Development) is holding 0 players on its 50 slots at the moment. The seven-day average for players here is 0.
What's [AU] RustWars: WWII in Rust (In Development)'s rank among Rust servers?
Over the last seven days [AU] RustWars: WWII in Rust (In Development) sits at #15,317 on player hours, which is #187 in Oceania and inside the top 70% of all ranked servers.
Join info
What's the process to join [AU] RustWars: WWII in Rust (In Development)?
Open Rust and press F1, then type client.connect 51.161.198.101:28005. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/tW3Pap7fvu.
