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Dive report

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 10m ago

moddedcarbon
Drop in
3/ 200 players now 2% full
57-day averagepeak 26
#1,410ranktop 6%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
01020304020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC27d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does UKN.GG - AU Training Grounds - Main appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry UKN.GG - AU Training Grounds - Main are: Oceania Rust servers, Modded Rust servers and Rust aim training servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who's in charge of UKN.GG - AU Training Grounds - Main?

The ukn.gg hostname from UKN.GG - AU Training Grounds - Main also appears on 14 other servers we track, suggesting a common operator.

How should you read the tags on UKN.GG - AU Training Grounds - Main?

gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): It holds 200 players; ts500 (Group limit): The team limit is 500; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot is supplied so you can work on aim and PvP; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list UKN.GG - AU Training Grounds - Main puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does UKN.GG - AU Training Grounds - Main perform?

It averaged 30 server fps over the last 48 hours, with a low of 10. Buildings, deployables and all other world objects added up to as many as 5,928 entities. The top memory figure was 2,613 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find UKN.GG - AU Training Grounds - Main?

There is no region tag on UKN.GG - AU Training Grounds - Main, but the name hints at Oceania. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 139.99.144.117:28014.

How reliable is UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main is up and reachable at the moment. According to its reported uptime, the last restart was about 11 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is UKN.GG - AU Training Grounds - Main on?

The version on UKN.GG - AU Training Grounds - Main is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does UKN.GG - AU Training Grounds - Main follow for wipes?

Too few wipes are on record for UKN.GG - AU Training Grounds - Main to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 10 days 21 hours.

What happens on wipe day at UKN.GG - AU Training Grounds - Main?

Recent wipes have averaged a busiest crowd of 39 players. The peak crowd on the latest wipe came 30 hours in.

Map and rules

What settings and rules have been applied to UKN.GG - AU Training Grounds - Main?

No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. The group limit is 500 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on UKN.GG - AU Training Grounds - Main?

The map on UKN.GG - AU Training Grounds - Main is procedural and size 6,000, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: UKN Map.

Player count

How many players are on UKN.GG - AU Training Grounds - Main?

Out of 200 slots, 3 are filled on UKN.GG - AU Training Grounds - Main right now. For the past week, players averaged 5 with a high of 26. At 03:00 UTC in the last 48 hours, the average reached its highest: 17 players.

What's UKN.GG - AU Training Grounds - Main's rank among Rust servers?

For player hours in the last seven days, UKN.GG - AU Training Grounds - Main ranks #1,410, within the top 6% of ranked servers.

How to join

What's the process to join UKN.GG - AU Training Grounds - Main?

To join, open Rust, hit F1, and enter client.connect 139.99.144.117:28014. Or click Launch Rust on this page to open the game through Steam and connect. https://ukn.gg is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Survival, as standard Rust does it.
mp200
Max players It holds 200 players.
ts500
Group limit The team limit is 500.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Loot is supplied so you can work on aim and PvP.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.