UKN.GG - AU Training Grounds - Main
Online 139.99.144.117:28014 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC27d ago | 39 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 50
- 1253/ 1500
- 283/ 400
- 130/ 400
- 48/ 400
- 45/ 75
Quick answers
Tags and listings
Where does UKN.GG - AU Training Grounds - Main appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry UKN.GG - AU Training Grounds - Main are: Oceania Rust servers, Modded Rust servers and Rust aim training servers. You can find it on the server list by these filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who's in charge of UKN.GG - AU Training Grounds - Main?
The ukn.gg hostname from UKN.GG - AU Training Grounds - Main also appears on 14 other servers we track, suggesting a common operator.
How should you read the tags on UKN.GG - AU Training Grounds - Main?
gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): It holds 200 players; ts500 (Group limit): The team limit is 500; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Loot is supplied so you can work on aim and PvP; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list UKN.GG - AU Training Grounds - Main puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does UKN.GG - AU Training Grounds - Main perform?
It averaged 30 server fps over the last 48 hours, with a low of 10. Buildings, deployables and all other world objects added up to as many as 5,928 entities. The top memory figure was 2,613 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find UKN.GG - AU Training Grounds - Main?
There is no region tag on UKN.GG - AU Training Grounds - Main, but the name hints at Oceania. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 139.99.144.117:28014.
How reliable is UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main is up and reachable at the moment. According to its reported uptime, the last restart was about 11 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is UKN.GG - AU Training Grounds - Main on?
The version on UKN.GG - AU Training Grounds - Main is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does UKN.GG - AU Training Grounds - Main follow for wipes?
Too few wipes are on record for UKN.GG - AU Training Grounds - Main to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 10 days 21 hours.
What happens on wipe day at UKN.GG - AU Training Grounds - Main?
Recent wipes have averaged a busiest crowd of 39 players. The peak crowd on the latest wipe came 30 hours in.
Map and rules
What settings and rules have been applied to UKN.GG - AU Training Grounds - Main?
No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. The group limit is 500 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on UKN.GG - AU Training Grounds - Main?
The map on UKN.GG - AU Training Grounds - Main is procedural and size 6,000, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: UKN Map.
Player count
How many players are on UKN.GG - AU Training Grounds - Main?
Out of 200 slots, 3 are filled on UKN.GG - AU Training Grounds - Main right now. For the past week, players averaged 5 with a high of 26. At 03:00 UTC in the last 48 hours, the average reached its highest: 17 players.
What's UKN.GG - AU Training Grounds - Main's rank among Rust servers?
For player hours in the last seven days, UKN.GG - AU Training Grounds - Main ranks #1,410, within the top 6% of ranked servers.
How to join
What's the process to join UKN.GG - AU Training Grounds - Main?
To join, open Rust, hit F1, and enter client.connect 139.99.144.117:28014. Or click Launch Rust on this page to open the game through Steam and connect. https://ukn.gg is its website.
