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Dive report

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 11m ago

biweekly wipes moddedcarbonpve
Drop in
0/ 40 players now 0% full
07-day averagepeak 1
#8,292ranktop 38% · #2102 in EU
5d agolast wipebiweekly schedule
8d 4hnext wipeMon 26 Oct, 15:04 UTC

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 38% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 15:04 UTC, in 8d 4h. Its biweekly schedule tag · low confidence

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2

Coming wipes

  • 8d 4h
    Mon 26 Oct, 15:04 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 22d 4h
    Mon 9 Nov, 15:04 UTC
  • 36d 4h
    Mon 23 Nov, 15:04 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:04 UTC5d ago 1 – running 0
Thu 1 Oct, 19:09 UTC FW16d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC18d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC31d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [ESP/Ñ] DEV appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [ESP/Ñ] DEV are: EU Rust servers, live, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How should you read the tags on [ESP/Ñ] DEV?

gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts12 (Group limit): You can have up to 12 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins; EU (Europe): In the server browser it appears under Europe — that is the tag list [ESP/Ñ] DEV puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does [ESP/Ñ] DEV perform?

It averaged 30 server fps over the last 48 hours, with a low of 30. The entity count reached a high of 95,331, covering buildings, deployables and everything else. 4,132 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [ESP/Ñ] DEV?

The EU tag marks [ESP/Ñ] DEV as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 89.222.104.137:22619.

Is [ESP/Ñ] DEV up, and how often does it stay online?

[ESP/Ñ] DEV is up and reachable at the moment. According to its reported uptime, the last restart was about 4 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 15 September 2026.

What Rust version is [ESP/Ñ] DEV on?

On Linux, [ESP/Ñ] DEV runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does [ESP/Ñ] DEV follow for wipes?

With too few wipes recorded for [ESP/Ñ] DEV to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Monday 26 October at 15:04 UTC. The world you are on now was created 5 days 19 hours. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at [ESP/Ñ] DEV?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in. Recent wipes kept the crowd above half that peak until the next wipe 33% of the time. Otherwise, the crowd sank below half by day 2.

Settings and map

Which rules and settings is [ESP/Ñ] DEV running?

The name of [ESP/Ñ] DEV contains no gather rate. The group limit is 12 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on [ESP/Ñ] DEV?

The map on [ESP/Ñ] DEV is procedural and size 3,750, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Bots y eventos en todo el mapa.

Player stats

What's the population like on [ESP/Ñ] DEV?

[ESP/Ñ] DEV is holding 0 players on its 40 slots at the moment. For the past week, players averaged 0 with a high of 1.

Where does [ESP/Ñ] DEV sit in the rankings?

[ESP/Ñ] DEV ranks #8,292 for player hours over the last seven days, #2,102 in Europe and in the top 38% of ranked servers.

Getting in

How do you get into [ESP/Ñ] DEV?

To join, open Rust, hit F1, and enter client.connect 89.222.104.137:22619. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167781,ts12

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players It holds 40 players.
ts12
Group limit You can have up to 12 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.