PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, and #469 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 12:11 UTC, in 13d 5h. Its biweekly schedule tag · low confidence
Coming wipes
- 13d 5hSat 31 Oct, 12:11 UTC
- 18d 12hThu 5 Nov, 19:00 UTCFW
- 27d 5hSat 14 Nov, 12:11 UTC
- 41d 5hSat 28 Nov, 12:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:11 UTC14d ago | 2 | – | running | 0 |
| Fri 2 Oct, 15:16 UTC15d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does PVE-LiveRust (test) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include PVE-LiveRust (test): Modded Rust servers, Go deep on PvE servers and Trio Rust servers, live. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.
How should you read the tags on PVE-LiveRust (test)?
The server browser shows these tags for PVE-LiveRust (test): gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts3 (Group limit): Teams max out at 3; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does PVE-LiveRust (test) perform?
Average server fps for the last 48 hours was 139, and the lowest was 81. Buildings, deployables and all other world objects added up to as many as 56,340 entities. Memory use peaked at 6,014 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is PVE-LiveRust (test) in?
No region comes from PVE-LiveRust (test). Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.143.190.23:35003.
What's the uptime like for PVE-LiveRust (test)?
PVE-LiveRust (test) is live as of this check. The uptime it gives puts the last restart at roughly 14 days 16 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for PVE-LiveRust (test)?
The version on PVE-LiveRust (test) is Rust network protocol 2634 and build 166586, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does PVE-LiveRust (test) follow for wipes?
Its tag guides the prediction since PVE-LiveRust (test) has too few wipes on record to confirm the schedule. Expect the next wipe on Saturday 31 October at 12:11 UTC. 14 days 18 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.
What happens on wipe day at PVE-LiveRust (test)?
Recent wipes have averaged a busiest crowd of 2 players. 3 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is PVE-LiveRust (test) running?
The name of PVE-LiveRust (test) contains no gather rate. A group can have at most 3 players (trio). It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on PVE-LiveRust (test)?
The map on PVE-LiveRust (test) is procedural and size 4,096, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Player stats
How many players are on PVE-LiveRust (test)?
Out of 100 slots, 0 are filled on PVE-LiveRust (test) right now. The seven-day average is 0 players, with a peak of 1. At 15:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's PVE-LiveRust (test)'s rank among Rust servers?
For player hours in the last seven days, PVE-LiveRust (test) ranks #12,017, within the top 54% of ranked servers. Within the trio group, its position is #469.
How to join
What's the way to join PVE-LiveRust (test)?
To join, open Rust, hit F1, and enter client.connect 95.143.190.23:35003. Or click Launch Rust on this page to open the game through Steam and connect.