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Dive report

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 9m ago

quad biweekly wipes moddedoxidepve
Drop in
1/ 50 players now 2% full
17-day averagepeak 7
#2,941ranktop 13% · #80 in OC
2d agolast wipebiweekly schedule
18d 6hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246813:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 13% of all ranked servers, top 38% in OC, and #186 of the quad servers (top 23%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 6h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  • 18d 6h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 4h
    Thu 12 Nov, 17:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC2d ago 7 – running 1
Thu 1 Oct, 17:51 UTC FW16d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC30d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Friend Not Foe / PvE Community / Australasia appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Friend Not Foe / PvE Community / Australasia: Oceania Rust servers, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on Friend Not Foe / PvE Community / Australasia?

Friend Not Foe / PvE Community / Australasia's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptsw (Networking): This server's network layer is 'sw'; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; OC (Oceania): In the server browser it appears under Oceania. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on Friend Not Foe / PvE Community / Australasia?

It averaged 58 server fps over the last 48 hours, with a low of 40. At its peak it carried 90,045 entities, including buildings and deployables. The top memory figure was 2,895 MB. What players notice as lag comes from low fps and a rising entity count.

What location is Friend Not Foe / PvE Community / Australasia in?

Friend Not Foe / PvE Community / Australasia lists Oceania as its location, with the OC tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 103.62.51.209:49105.

How reliable is Friend Not Foe / PvE Community / Australasia?

Friend Not Foe / PvE Community / Australasia is live as of this check. The uptime it gives puts the last restart at roughly 17 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Friend Not Foe / PvE Community / Australasia on?

The version on Friend Not Foe / PvE Community / Australasia is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Friend Not Foe / PvE Community / Australasia follow for wipes?

The wipe rhythm for Friend Not Foe / PvE Community / Australasia is every 4 weeks on Thursday at 17:13 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 2 days 19 hours. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at Friend Not Foe / PvE Community / Australasia?

Across its recent wipes, the average busiest point drew 9 players. 38 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 5, the pop had dropped under half.

Rules and settings

Which rules and settings is Friend Not Foe / PvE Community / Australasia running?

The name of Friend Not Foe / PvE Community / Australasia contains no gather rate. 4 players (quad) is the cap for a group. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Friend Not Foe / PvE Community / Australasia?

The map on Friend Not Foe / PvE Community / Australasia is procedural and size 3,800, generated by the game with seed 1255517319. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is Friend Not Foe / PvE Community / Australasia busy?

Friend Not Foe / PvE Community / Australasia is holding 1 players on its 50 slots at the moment. For the past week, players averaged 1 with a high of 7. The busiest point in the last 48 hours was 07:00 UTC, averaging 5 players.

Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?

Friend Not Foe / PvE Community / Australasia ranks #2,941 for player hours over the last seven days, #80 in Oceania and in the top 13% of ranked servers. Within the quad group, its position is #186.

How to join

What's the way to join Friend Not Foe / PvE Community / Australasia?

To join, open Rust, hit F1, and enter client.connect 103.62.51.209:49105. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://friendnotfoe.co.uk/.

What each one means

Server tags

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts4
Group limit The team limit is 4.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptsw
Networking This server's network layer is 'sw'.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.