RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 23 October, 13:52 UTC, in 4d 23h. Every Friday at 13:52 UTC · high confidence
Coming wipes
- 4d 23hFri 23 Oct, 13:52 UTC
- 11d 23hFri 30 Oct, 13:52 UTC
- 18d 4hThu 5 Nov, 19:00 UTCFW
- 18d 23hFri 6 Nov, 13:52 UTC
- 25d 23hFri 13 Nov, 13:52 UTC
- 32d 23hFri 20 Nov, 13:52 UTC
- 39d 23hFri 27 Nov, 13:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:52 UTC2d ago | – | – | running | 2 |
| Fri 9 Oct, 13:52 UTC9d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW16d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC22d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC30d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1/ 100
- 12/ 101
- 11/ 50
- 10/ 101
- 5/ 100
- 21/ 200
Quick answers
Tags and filters
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and Best Rust zombie servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
How should you read the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): This is the standard Rust survival experience; mp101 (Max players): There are 101 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^r (Roleplay): It's a roleplay server; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] lag-free?
It averaged 30 server fps over the last 48 hours, with a low of 25. The entity count reached a high of 129,182, covering buildings, deployables and everything else. 4,841 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] in?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 104.143.3.5:28059.
What's the uptime like for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Right now RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. According to its reported uptime, the last restart was about 2 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on?
The version on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipe?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] follows a every Friday at 13:52 UTC wipe pattern. Friday 23 October at 13:52 UTC is when the next wipe is due. This world has been running since 2 days ago. Its tags carry a wipe schedule that runs weekly.
What can you expect on wipe day at RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Recent wipes have averaged a busiest crowd of 7 players. 2 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 75% of the time. It held on until day 2, then dipped below half.
Rules and settings
What settings and rules have been applied to RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The name says it: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is a 500x gather server. 8 players is the group cap, the game's default. roleplay is the game mode, roleplay rules, towns and jobs. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
Which map is active on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
A game-generated procedural map of size 4,300 with seed 346131118 is in play on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
What's the population like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Out of 101 slots, 1 are filled on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] right now. The seven-day average is 2 players, with a peak of 6. The busiest point in the last 48 hours was 01:00 UTC, averaging 6 players.
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
For player hours in the last seven days, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] ranks #2,406, within the top 11% of ranked servers.
Join info
How do you get into RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
To join, open Rust, hit F1, and enter client.connect 104.143.3.5:28059. Or click Launch Rust on this page to open the game through Steam and connect. https://www.rust-gaming-nation.com/ is its website.
