RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 23 October, 13:50 UTC, in 5d 4h. Every Friday at 13:50 UTC · high confidence
Coming wipes
- 5d 4hFri 23 Oct, 13:50 UTC
- 12d 4hFri 30 Oct, 13:50 UTC
- 18d 9hThu 5 Nov, 19:00 UTCFW
- 19d 4hFri 6 Nov, 13:50 UTC
- 26d 4hFri 13 Nov, 13:50 UTC
- 33d 4hFri 20 Nov, 13:50 UTC
- 40d 4hFri 27 Nov, 13:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:50 UTC1d ago | – | – | running | 2 |
| Fri 9 Oct, 13:51 UTC8d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW16d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC22d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC29d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 2/ 101
- 3/ 100
- 0/ 100
- 10/ 101
- 6/ 50
- 6/ 101
Quick answers
Tags and search
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
How should you read the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Survival, as standard Rust does it; mp101 (Max players): There are 101 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^r (Roleplay): This server is for roleplay; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] lag-free?
Average server fps for the last 48 hours was 30, and the lowest was 22. Buildings, deployables and all other world objects added up to as many as 149,513 entities. The top memory figure was 4,969 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 216.39.240.13:28018.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] up, and how often does it stay online?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. According to its reported uptime, the last restart was about 10 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?
On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 13:50 UTC. Friday 23 October at 13:50 UTC is when the next wipe is due. This world has been running since 43 hours ago. Its tags carry a wipe schedule that runs weekly.
What can you expect on wipe day at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Across its recent wipes, the average busiest point drew 7 players. 30 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 25% of the time. It held on until day 6, then dipped below half.
Rules and settings
Which rules and settings is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?
At 1000x gather, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] does what its name suggests. 8 players is the group cap, the game's default. It runs roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,600 with seed 1567593076, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Out of 101 slots, 5 are filled on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] right now. For the past week, players averaged 2 with a high of 7. At 17:00 UTC in the last 48 hours, the average reached its highest: 5 players.
What's RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]'s rank among Rust servers?
Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is #2,672 by player hours, among the top 12% of all ranked servers.
How to join
What's the process to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
To join, open Rust, hit F1, and enter client.connect 216.39.240.13:28018. Or click Launch Rust on this page to open the game through Steam and connect. https://www.rust-gaming-nation.com/ is its website.
