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Dive report

Hard

Online 162.222.17.4:30031 checked 14m ago

moddedcarbonpve
Drop in
0/ ? players now
07-day averagepeak –
#15,826ranktop 72%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
0123411:0020:0005:0014:0023:0008:00Wiped Sat 17 Oct, 08:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304011:0020:0005:0014:0023:0008:00Wiped Sat 17 Oct, 08:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:07 UTC1d ago – – running 0
Sat 3 Oct, 16:40 UTC14d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC16d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC17d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC26d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC43d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Hard appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Hard: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Who is behind Hard?

3 other servers we track share the japantokyo.jp hostname that Hard publishes, so they are probably under the same operator.

How should you read the tags on Hard?

Hard's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): It holds 0 players; ts16 (Group limit): Teams max out at 16; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does Hard perform?

The last 48 hours saw an average of 30 server fps, never dropping below 29. Buildings, deployables and all other world objects added up to as many as 142,327 entities. Memory use peaked at 10,179 MB. Players experience lag when fps drops and entities climb.

What location is Hard in?

No region comes from Hard. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 162.222.17.4:30031.

What's the uptime like for Hard?

Right now Hard is online. According to its reported uptime, the last restart was about 24 hours ago. In the last full 7 days, 151 of 168 hours were online, 90% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Hard?

On Linux, Hard runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Hard follow for wipes?

There is no next wipe to predict because Hard wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 26 hours is how long ago this world came into being.

What can you expect on wipe day at Hard?

Across its recent wipes, the average busiest point drew 1 players. 16 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.

Settings and map

Which rules and settings is Hard running?

No gather rate appears in the name of Hard. Group size is capped at 16 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is disabled.

Which map is active on Hard?

The map on Hard is procedural and size 5,500, generated by the game. You will see the map named: Custom Map.

Player stats

How many players are on Hard?

You would find 0 players on Hard right now. Across the last seven days, the typical count has been 0 players.

Where does Hard sit in the rankings?

Over the last seven days, Hard is #15,826 by player hours, among the top 72% of all ranked servers.

Join info

What's the process to join Hard?

To join, open Rust, hit F1, and enter client.connect 162.222.17.4:30031. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players It holds 0 players.
ts16
Group limit Teams max out at 16.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.