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Dive report

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 12m ago

vanillamoddedcarbonpve
Drop in
15/ 100 players now 15% full
307-day averagepeak 90
#589ranktop 3% · #25 in EA
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
02040608010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC16d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW16d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Japan Tokyo - Chill PvE|JP appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Japan Tokyo - Chill PvE|JP: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 25+ on average.

Who is behind Japan Tokyo - Chill PvE|JP?

A japantokyo.jp hostname comes from Japan Tokyo - Chill PvE|JP and from 3 other servers we track, which points to one operator behind them.

What's the meaning of the tags on Japan Tokyo - Chill PvE|JP?

The server browser shows these tags for Japan Tokyo - Chill PvE|JP: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts16 (Group limit): You can have up to 16 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins; EA (East Asia): The server browser lists it under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on Japan Tokyo - Chill PvE|JP?

It averaged 30 server fps over the last 48 hours, with a low of 29. Buildings, deployables and all other world objects added up to as many as 504,702 entities. The top memory figure was 14,964 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Japan Tokyo - Chill PvE|JP in?

The EA tag marks Japan Tokyo - Chill PvE|JP as being in Asia. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 162.222.17.4:30010.

What's the uptime like for Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP is live as of this check. The uptime it gives puts the last restart at roughly 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Japan Tokyo - Chill PvE|JP on?

On Linux, Japan Tokyo - Chill PvE|JP runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Japan Tokyo - Chill PvE|JP follow for wipes?

The wipes recorded for Japan Tokyo - Chill PvE|JP are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days is how long ago this world came into being.

What happens on wipe day at Japan Tokyo - Chill PvE|JP?

Across its recent wipes, the average busiest point drew 127 players. A peak 5 hours into the latest wipe, plus 25 more in the queue.

Map and rules

What settings are in place on Japan Tokyo - Chill PvE|JP?

No gather rate appears in the name of Japan Tokyo - Chill PvE|JP. Group size is capped at 16 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. It describes itself as vanilla, meaning it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

What's the map on Japan Tokyo - Chill PvE|JP?

The map on Japan Tokyo - Chill PvE|JP is procedural and size 5,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player count

Is Japan Tokyo - Chill PvE|JP busy?

Right now 15 players are on Japan Tokyo - Chill PvE|JP, which has 100 slots. For the past week, players averaged 30 with a high of 90. Over the last 48 hours, 13:00 UTC drew the most players, 54 on average.

Where does Japan Tokyo - Chill PvE|JP sit in the rankings?

Japan Tokyo - Chill PvE|JP ranks #589 for player hours over the last seven days, #25 in Asia and in the top 3% of ranked servers.

How to join

What's the process to join Japan Tokyo - Chill PvE|JP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.222.17.4:30010. https://discord.com/invite/AH7FXJ2Xet is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts16
Group limit You can have up to 16 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.