RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 23 October, 13:49 UTC, in 5d 4h. Every Friday at 13:49 UTC · high confidence
Coming wipes
- 5d 4hFri 23 Oct, 13:49 UTC
- 12d 4hFri 30 Oct, 13:49 UTC
- 18d 9hThu 5 Nov, 19:00 UTCFW
- 19d 4hFri 6 Nov, 13:49 UTC
- 26d 4hFri 13 Nov, 13:49 UTC
- 33d 4hFri 20 Nov, 13:49 UTC
- 40d 4hFri 27 Nov, 13:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:49 UTC1d ago | – | – | running | 1 |
| Fri 9 Oct, 13:54 UTC8d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW16d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC22d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC29d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 10/ 101
- 6/ 50
- 6/ 101
- 7/ 100
- 17/ 200
- 2/ 101
Quick answers
Tags and filters
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
How should you read the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Survival, as standard Rust does it; mp101 (Max players): There are 101 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): It wipes once a week; ^r (Roleplay): It's a roleplay server; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 136,872 entities, including buildings and deployables. 4,732 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
No region comes from RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 216.39.240.13:28029.
What's the uptime like for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Right now RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime shows a restart about 10 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follow for wipes?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follows a every Friday at 13:49 UTC wipe pattern. Expect the next wipe on Friday 23 October at 13:49 UTC. 43 hours is how long ago this world came into being. Wipes are scheduled weekly, according to its tags.
What can you expect on wipe day at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across recent wipes is 5 players. 41 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 75% of recent wipes. By day 1, the pop had dropped under half.
Map and rules
What settings and rules have been applied to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Gather rates here are 50x, as RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] announces in its name. The group limit is the game's default of 8 players. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,250 with seed 935196562, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] busy?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is holding 1 players on its 101 slots at the moment. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, 18:00 UTC drew the most players, 6 on average.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
For player hours in the last seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] ranks #3,330, within the top 15% of ranked servers.
Getting in
How do you get into RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Open Rust and press F1, then type client.connect 216.39.240.13:28029. Alternatively, click Launch Rust on this page to join via Steam. https://www.rust-gaming-nation.com/ is its website.
