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Dive report

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28029 checked 10m ago

50x weekly wipes moddedcarbonpve
Drop in
1/ 101 players now 1% full
17-day averagepeak 7
#3,330ranktop 15%
1d agolast wipeweekly schedule
5d 4hnext wipeFri 23 Oct, 13:49 UTC

Players

AveragePeakWipe
0246810:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 13:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304010:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 13:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 23 October, 13:49 UTC, in 5d 4h. Every Friday at 13:49 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  • 5d 4h
    Fri 23 Oct, 13:49 UTC
  • 12d 4h
    Fri 30 Oct, 13:49 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 4h
    Fri 6 Nov, 13:49 UTC
  • 26d 4h
    Fri 13 Nov, 13:49 UTC
  • 33d 4h
    Fri 20 Nov, 13:49 UTC
  • 40d 4h
    Fri 27 Nov, 13:49 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:49 UTC1d ago – – running 1
Fri 9 Oct, 13:54 UTC8d ago 5 held half 7 days 1
Thu 1 Oct, 18:06 UTC FW16d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC22d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC29d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, Go deep on PvE servers, Rust roleplay servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.

How should you read the tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

gmrust (Game mode): Survival, as standard Rust does it; mp101 (Max players): There are 101 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^w (Weekly): It wipes once a week; ^r (Roleplay): It's a roleplay server; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak it carried 136,872 entities, including buildings and deployables. 4,732 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

No region comes from RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 216.39.240.13:28029.

What's the uptime like for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Right now RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime shows a restart about 10 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?

On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follow for wipes?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follows a every Friday at 13:49 UTC wipe pattern. Expect the next wipe on Friday 23 October at 13:49 UTC. 43 hours is how long ago this world came into being. Wipes are scheduled weekly, according to its tags.

What can you expect on wipe day at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across recent wipes is 5 players. 41 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 75% of recent wipes. By day 1, the pop had dropped under half.

Map and rules

What settings and rules have been applied to RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Gather rates here are 50x, as RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] announces in its name. The group limit is the game's default of 8 players. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] uses a procedural map of size 4,250 with seed 935196562, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] busy?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is holding 1 players on its 101 slots at the moment. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, 18:00 UTC drew the most players, 6 on average.

Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

For player hours in the last seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] ranks #3,330, within the top 15% of ranked servers.

Getting in

How do you get into RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Open Rust and press F1, then type client.connect 216.39.240.13:28029. Alternatively, click Launch Rust on this page to join via Steam. https://www.rust-gaming-nation.com/ is its website.

What each one means

Server tags

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp101
Max players There are 101 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay It's a roleplay server.
^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.