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Dive report

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 17d ago

moddedcarbon
Drop in
0/ 150 players now 0% full
07-day averagepeak –
#16,397ranktop 69%
17d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC17d ago 1 – running 0
Tue 29 Sep, 09:28 UTC18d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC19d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC20d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC21d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC22d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC23d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC24d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC25d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC26d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does UKN.GG - US Training Grounds - Medium II appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include UKN.GG - US Training Grounds - Medium II: Modded Rust servers, Rust aim training servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind UKN.GG - US Training Grounds - Medium II?

14 other servers we track share the ukn.gg hostname that UKN.GG - US Training Grounds - Medium II publishes, so they are probably under the same operator.

How should you read the tags on UKN.GG - US Training Grounds - Medium II?

UKN.GG - US Training Grounds - Medium II's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): It holds 150 players; ts500 (Group limit): The team limit is 500; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^d (Combat training): Train your aim and PvP skills; the loot is provided; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is UKN.GG - US Training Grounds - Medium II in?

There is no region tag on UKN.GG - US Training Grounds - Medium II, but the name hints at North America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 64.40.8.178:28014.

What's the uptime like for UKN.GG - US Training Grounds - Medium II?

Right now UKN.GG - US Training Grounds - Medium II is offline, having last been seen 17 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is UKN.GG - US Training Grounds - Medium II on?

Rust network protocol 2633 and build 165217 is what UKN.GG - US Training Grounds - Medium II runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does UKN.GG - US Training Grounds - Medium II follow for wipes?

No next wipe can be predicted for UKN.GG - US Training Grounds - Medium II, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 17 days 12 hours.

What can you expect on wipe day at UKN.GG - US Training Grounds - Medium II?

Recent wipes have averaged a busiest crowd of 5 players. 3 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings are in place on UKN.GG - US Training Grounds - Medium II?

Its name does not state a gather rate for UKN.GG - US Training Grounds - Medium II. 500 players is the maximum group size. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Which map is active on UKN.GG - US Training Grounds - Medium II?

The map on UKN.GG - US Training Grounds - Medium II is procedural and size 6,000, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: UKN Map.

Population

What's the population like on UKN.GG - US Training Grounds - Medium II?

Right now UKN.GG - US Training Grounds - Medium II is offline, with its last appearance 17 days 8 hours ago.

What's UKN.GG - US Training Grounds - Medium II's rank among Rust servers?

For player hours in the last seven days, UKN.GG - US Training Grounds - Medium II ranks #16,397, within the top 69% of ranked servers.

Join info

What's the way to join UKN.GG - US Training Grounds - Medium II?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.178:28014. You can find its website at https://ukn.gg.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players It holds 150 players.
ts500
Group limit The team limit is 500.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^e
Minigames You'll find arenas, Bedwars, parkour and more.
^d
Combat training Train your aim and PvP skills; the loot is provided.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.